Auto-battler depth
Buy, place, upgrade, and position before combat starts. The fight plays out on its own, but the result should feel like your board earned it.
[ TRANSMISSION 001 ]
A portrait mobile auto-battler set in Arcadia, a city gathered around Neon Arcana: a living source of ancient energy that called for allies when the void came to drain it. Eight commanders answer each match. Build your board, stack synergies, hold the line, and earn its power.

[ THE GAME ]
Buy, place, upgrade, and position before combat starts. The fight plays out on its own, but the result should feel like your board earned it.
Every match is a live eight-player climb. Party up with friends, queue together, and outlast the table — last commander standing earns the light.
Eighteen commanders — and counting — lead the twelve factions of Arcadia, each with their own answer to the call.
String victories together and your board ignites — Neon Mode wraps your army in escalating glow the whole lobby can see. Lose, and the light moves on.
Real money buys style — backgrounds, shaders, companions, frames, and celebration moments — never combat power.
Designed for portrait play on iPhone and Android. Fast to read, easy to touch, deep enough to keep climbing.
[ THE WORLD ]

The Arcana's Gifts
Between fights, the chamber opens. Lower-health commanders choose first from shared gifts.

The Commanders
Allies from across Arcadia answer the call and bring their own way to fight.

The Spire
Climb beneath the living light that called for protection.
[ LAUNCH NOTIFICATIONS ]
One email when public launch opens. Nothing more.
Press & partnership inquiries: ops@firstsignalgames.com